A passage from my exegesis-in-progress, from a chapter titled "Mental Space", in which I look at the 'mental space' (as per Leon van Schaik's 'Spatial Intelligence'):
Computer games are much like books, in that they portray another world, an imagined world. Of course, there are large differences as well - the world is interactive, there is an interaction between the inhabitants and settings of the unreal world which does not happen to the same extent in a book, where the reader is essentially a passive observer. M, J and P are all keen gamers, entering these other worlds, which are experienced via image, and sound. The purchase of a 3D television in 2011, with the ability to run 3D games, has introduced new levels of immersion.
For this project though, the fascination that M and J have shown for a game called ‘Minecraft’ is particularly relevant. Minecraft is an “indie” computer game, “a game with really big pixels” which is “about placing blocks to build anything you can imagine”. The game-play is “emergent”, so the experience is generated by a series of local rules or agents interacting, rather than an imposed top-down narrative or structure. M and J typically play it in a shared world from separate computers connected on a network, allows them (via their virtual representatives) to build collaboratively, often referring to their interventions in the existing, pre-generated world as their ‘houses’. It is just this kind of creative, collaborative, emergent, flexible - and above all, spatial activity which I have tried to capture in my ‘Memory House’ proposition.
Quotes are from a Guardian article on indie games - 'The Indie Dozen' Series, and the Minecraft website. I intend to expand the discussion on emergence slightly, with reference.
Image: http://timespentgaming.blogspot.com/2010_08_01_archive.html
Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
9.10.11
11.10.10
Escaping Reality
Considering this is my final semester of university (let's assume for now that I am not going to do a PhD any time soon), I have been playing more games and reading more fiction than I should. I've probably been playing games more than any other semester so far! This is probably not a good thing. (So when I say I've not been working that hard and LW is also surprised that I'm not working that hard this close to the end, please believe me!)
However it provides a good hour or two of escape and in that sense is quite useful. I have also been amused how much these games and fiction books that I have been indulging in have been affecting my dreams. I enjoy feeling like my life is slightly more trippy because of these fiction worlds I'm holding in my mind and have occasionally wondered what it would be like to do a dissertation on fiction (although I suppose most of our work is technically fictional).
On the other hand, the world of fiction can also provide one with some valuable life post-it notes to help one through dissertation, which for me have included:
- Try and try again until you get it right (The Misadventures of P.B. Winterbottom)
- Sometimes you need to explain yourself in reverse chronology (Braid)
- Stick together to survive (Left 4 Dead 2)
- Keep your blade sharp - why not use a katana or machete? (Left 4 Dead 2)
- When I am an architect, I shall wear midnight. (I Shall Wear Midnight - Terry Pratchett)
- Sometimes what you are looking for is hiding in a pile of white stuff (Shaun the Sheep - Aardman Animations)
- Go with grey and a hint of colour. Too much colour can ruin it for everyone. (Shades of Grey - Jasper Fforde)
- You can and will change your mind...but you will also adapt (After the Quake - Haruki Murakami)
- Holding "shift" rewinds your dreams - this helps relieve the nightmares of dissertation. (Braid)
- Exercise your brain with a little problem-solving every now and then. (Freecell, Sudoku, Winterbottom, Braid)
I would highly recommend finding some good but controllable distractions for when you undertake your dissertations (if you haven't already). Sometimes you just need a good break and what better place to go than another world?
However it provides a good hour or two of escape and in that sense is quite useful. I have also been amused how much these games and fiction books that I have been indulging in have been affecting my dreams. I enjoy feeling like my life is slightly more trippy because of these fiction worlds I'm holding in my mind and have occasionally wondered what it would be like to do a dissertation on fiction (although I suppose most of our work is technically fictional).
On the other hand, the world of fiction can also provide one with some valuable life post-it notes to help one through dissertation, which for me have included:
- Try and try again until you get it right (The Misadventures of P.B. Winterbottom)
- Sometimes you need to explain yourself in reverse chronology (Braid)
- Stick together to survive (Left 4 Dead 2)
- Keep your blade sharp - why not use a katana or machete? (Left 4 Dead 2)
- When I am an architect, I shall wear midnight. (I Shall Wear Midnight - Terry Pratchett)
- Sometimes what you are looking for is hiding in a pile of white stuff (Shaun the Sheep - Aardman Animations)
- Go with grey and a hint of colour. Too much colour can ruin it for everyone. (Shades of Grey - Jasper Fforde)
- You can and will change your mind...but you will also adapt (After the Quake - Haruki Murakami)
- Holding "shift" rewinds your dreams - this helps relieve the nightmares of dissertation. (Braid)
- Exercise your brain with a little problem-solving every now and then. (Freecell, Sudoku, Winterbottom, Braid)
I would highly recommend finding some good but controllable distractions for when you undertake your dissertations (if you haven't already). Sometimes you just need a good break and what better place to go than another world?
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